<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Template%3ARecipe%2Fdoc</id>
	<title>Template:Recipe/doc - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Template%3ARecipe%2Fdoc"/>
	<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Template:Recipe/doc&amp;action=history"/>
	<updated>2026-04-27T07:54:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Template:Recipe/doc&amp;diff=33944&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;{{Documentation}}  ==About== This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a black d&#039;hide vambraces along with the Crafting level required and the experience gained for the action.   ==Usage== For a complete list of facilities and special case tool names, visit the Module:Recipe page and look for toolsList and facilities...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Template:Recipe/doc&amp;diff=33944&amp;oldid=prev"/>
		<updated>2024-10-15T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Documentation}}  ==About== This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a &lt;a href=&quot;/index.php?title=Black_d%27hide_vambraces&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Black d&amp;#039;hide vambraces (page does not exist)&quot;&gt;black d&amp;#039;hide vambraces&lt;/a&gt; along with the Crafting level required and the experience gained for the action.   ==Usage== For a complete list of facilities and special case tool names, visit the &lt;a href=&quot;/w/Module:Recipe&quot; title=&quot;Module:Recipe&quot;&gt;Module:Recipe&lt;/a&gt; page and look for toolsList and facilities...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a [[black d&amp;#039;hide vambraces]] along with the Crafting level required and the experience gained for the action. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
For a complete list of facilities and special case tool names, visit the [[Module:Recipe]] page and look for toolsList and facilitiesIcons. The names before the equal sign (=) is what you will use.&lt;br /&gt;
Note that although multiple outputs are supported, only the first output is passed to SMW for use with [[Module:Uses material list]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill#              = &amp;lt;!-- Name of the main skill; Set to None or exclude this parameter if there are no skill requirements --&amp;gt; &lt;br /&gt;
|skill#lvl           = &amp;lt;!-- Level requirement of the first skill --&amp;gt;&lt;br /&gt;
|skill#boostable     = &amp;lt;!-- Boostable skill requirement or not; Default is unknown; Fill in with yes or no if known --&amp;gt;&lt;br /&gt;
|skill#exp           = &amp;lt;!-- Experience gained for the first skill --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|notes               = &amp;lt;!-- (Optional) Quest, miniquest, etc additional requirements text --&amp;gt;&lt;br /&gt;
|members             = &amp;lt;!-- Members only or not --&amp;gt;&lt;br /&gt;
|ticks               = &amp;lt;!-- Number of ticks per action (defaults to ? if not passed in and sets a category for missing ticks, can also be set to na) --&amp;gt;&lt;br /&gt;
|ticksnote           = &amp;lt;!-- (Optional) Extra information for Make-All tick rates, tick manipulation information, etc --&amp;gt;&lt;br /&gt;
|tools               = &amp;lt;!-- (Optional) List of tools required to create the item; This parameter list CAN be comma delimited to render multiple tools; An example of comma delimited is the following: Knife, Shears, Knife --&amp;gt;&lt;br /&gt;
|facilities          = &amp;lt;!-- (Optional) List of facilities that the action may require (e.g. anvil or pottery wheel) --&amp;gt;&lt;br /&gt;
|smw                 = &amp;lt;!-- (Optional) Set to &amp;quot;No&amp;quot; to disable SMW rendering for entire recipe template usage --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|mat#                = &amp;lt;!-- Name of the material --&amp;gt;&lt;br /&gt;
|mat#pic             = &amp;lt;!-- (Optional) Picture override for the material (do not include &amp;#039;.png&amp;#039;) --&amp;gt;&lt;br /&gt;
|mat#quantity        = &amp;lt;!-- (Optional) Quantity of the material; Defaults to 1 --&amp;gt;&lt;br /&gt;
|mat#txt             = &amp;lt;!-- (Optional) Text override for the material link --&amp;gt;&lt;br /&gt;
|mat#cost            = &amp;lt;!-- (Optional) Cost override for the material --&amp;gt;&lt;br /&gt;
|mat#costnote        = &amp;lt;!-- (Optional) Extra information on the cost of the material; or the string &amp;quot;calculated&amp;quot; to append a pre-defined note related to calculation of GE prices of materials used to craft the item --&amp;gt;&lt;br /&gt;
|mat#currency        = &amp;lt;!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) --&amp;gt;&lt;br /&gt;
|mat#itemnote        = &amp;lt;!-- (Optional) Extra information on the item material of a recipe --&amp;gt;&lt;br /&gt;
|mat#quantitynote    = &amp;lt;!-- (Optional) Extra information for the quantity of materials (e.g., 50% success chance for iron bars without rings of forging) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|output#             = &amp;lt;!-- Name of the item produced. Note that only output1 will be passed to SMW --&amp;gt;&lt;br /&gt;
|output#pic          = &amp;lt;!-- (Optional) Picture override for the output (do not include &amp;#039;.png&amp;#039;) --&amp;gt;&lt;br /&gt;
|output#quantity     = &amp;lt;!-- (Optional) Quantity of the item produced; defaults to 1 --&amp;gt;&lt;br /&gt;
|output#txt          = &amp;lt;!-- (Optional) Text override for the output link --&amp;gt;&lt;br /&gt;
|output#cost         = &amp;lt;!-- (Optional) Cost override for output item, set to No if not tradeable; Defaults to GE price --&amp;gt;&lt;br /&gt;
|output#currency     = &amp;lt;!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) --&amp;gt;&lt;br /&gt;
|output#itemnote     = &amp;lt;!-- (Optional) Extra information on the item output of a recipe --&amp;gt;&lt;br /&gt;
|output#quantitynote = &amp;lt;!-- (Optional) Extra information for the quantity of outputs (e.g., 50% success chance for iron bars without rings of forging) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===One skill===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 79&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 86&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Black dragon leather&lt;br /&gt;
|mat2 = Thread&lt;br /&gt;
|output1 = Black d&amp;#039;hide vambraces&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 79&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 86&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Black dragon leather&lt;br /&gt;
|mat2 = Thread&lt;br /&gt;
|output1 = Black d&amp;#039;hide vambraces&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Two skills===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 70&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 2500&lt;br /&gt;
|skill2 = Smithing&lt;br /&gt;
|skill2lvl = 70&lt;br /&gt;
|skill2boostable = Yes&lt;br /&gt;
|skill2exp = 2500&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Crystal armour seed&lt;br /&gt;
|mat2 = Crystal shard&lt;br /&gt;
|mat2quantity = 50&lt;br /&gt;
|mat2cost = 0&lt;br /&gt;
|output1 = Crystal helm&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
|output1cost = No&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 70&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 2500&lt;br /&gt;
|skill2 = Smithing&lt;br /&gt;
|skill2lvl = 70&lt;br /&gt;
|skill2boostable = Yes&lt;br /&gt;
|skill2exp = 2500&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Crystal armour seed&lt;br /&gt;
|mat2 = Crystal shard&lt;br /&gt;
|mat2quantity = 50&lt;br /&gt;
|mat2cost = 0&lt;br /&gt;
|output1 = Crystal helm&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
|output1cost = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Two outputs===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Sailing&lt;br /&gt;
|skill1lvl = 73&lt;br /&gt;
|skill1boostable = No&lt;br /&gt;
|skill1exp = 1337&lt;br /&gt;
|ticks = 42&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Wrapped oomlie&lt;br /&gt;
|mat1quantity = 1&lt;br /&gt;
|mat2 = Needle&lt;br /&gt;
|mat2quantity = 899&lt;br /&gt;
|output1 = Burnt oomlie wrap&lt;br /&gt;
|output1quantity = 2&lt;br /&gt;
|output1cost = 1&lt;br /&gt;
|output2 = Red toad&lt;br /&gt;
|output2quantity = 2&lt;br /&gt;
|output2cost = No&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Sailing&lt;br /&gt;
|skill1lvl = 73&lt;br /&gt;
|skill1boostable = No&lt;br /&gt;
|skill1exp = 1337&lt;br /&gt;
|ticks = 42&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Wrapped oomlie&lt;br /&gt;
|mat1quantity = 1&lt;br /&gt;
|mat2 = Needle&lt;br /&gt;
|mat2quantity = 899&lt;br /&gt;
|output1 = Burnt oomlie wrap&lt;br /&gt;
|output1quantity = 2&lt;br /&gt;
|output1cost = 1&lt;br /&gt;
|output2 = Red toad&lt;br /&gt;
|output2quantity = 2&lt;br /&gt;
|output2cost = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quest requirement===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Herblore&lt;br /&gt;
|skill1lvl = 37&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 27&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|notes = Learn the [[Barbarian Training#Barbarian Herblore|barbarian]] way of mixing potions.&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Agility potion(2)&lt;br /&gt;
|mat2 = Caviar&lt;br /&gt;
|output1 = Agility mix(2)&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Herblore&lt;br /&gt;
|skill1lvl = 37&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 27&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|notes = Learn the [[Barbarian Training#Barbarian Herblore|barbarian]] way of mixing potions.&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Agility potion(2)&lt;br /&gt;
|mat2 = Caviar&lt;br /&gt;
|output1 = Agility mix(2)&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tool requirement===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 1&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 10&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = yes&lt;br /&gt;
|tools = Ring mould&lt;br /&gt;
|mat1 = Opal&lt;br /&gt;
|mat2 = Silver bar&lt;br /&gt;
|output1 = Opal ring&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 1&lt;br /&gt;
|skill1exp = 10&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = yes&lt;br /&gt;
|tools = Ring mould&lt;br /&gt;
|mat1 = Opal&lt;br /&gt;
|mat2 = Silver bar&lt;br /&gt;
|output1 = Opal ring&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Facility requirement===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 1&lt;br /&gt;
|skill1exp = 10&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|members = yes&lt;br /&gt;
|facilities = Anvil&lt;br /&gt;
|mat1 = Opal&lt;br /&gt;
|mat2 = Silver bar&lt;br /&gt;
|output1 = Opal ring&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 1&lt;br /&gt;
|skill1exp = 10&lt;br /&gt;
|members = yes&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|facilities = Anvil&lt;br /&gt;
|mat1 = Opal&lt;br /&gt;
|mat2 = Silver bar&lt;br /&gt;
|output1 = Opal ring&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Currency override===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Construction&lt;br /&gt;
|skill1lvl = 69&lt;br /&gt;
|skill1boostable = No&lt;br /&gt;
|skill1exp = 420&lt;br /&gt;
|ticks = 101&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Thread&lt;br /&gt;
|mat1quantity = 4&lt;br /&gt;
|mat1currency = Castle wars ticket&lt;br /&gt;
|mat2 = Needle&lt;br /&gt;
|mat2quantity = 899&lt;br /&gt;
|output1 = Attack potion(3)&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Construction&lt;br /&gt;
|skill1lvl = 69&lt;br /&gt;
|skill1boostable = No&lt;br /&gt;
|skill1exp = 420&lt;br /&gt;
|ticks = 101&lt;br /&gt;
|members = Yes&lt;br /&gt;
|mat1 = Decorative helm (red)&lt;br /&gt;
|mat1quantity = 4&lt;br /&gt;
|mat1currency = Castle wars ticket&lt;br /&gt;
|mat2 = Needle&lt;br /&gt;
|mat2quantity = 899&lt;br /&gt;
|output1 = Attack potion(3)&lt;br /&gt;
|output1quantity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cost note: &amp;quot;calculated&amp;quot; ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Cooking&lt;br /&gt;
|skill1lvl = 29&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 0&lt;br /&gt;
|members = Yes&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|mat1 = Clay&lt;br /&gt;
|mat2 = Part mud pie (water)&lt;br /&gt;
|mat2cost = {{GEP|Pie shell}}+{{GEP|Compost}}+{{GEP|Bucket of water}}&lt;br /&gt;
|mat2costnote = calculated&lt;br /&gt;
|output1 = Raw mud pie&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Cooking&lt;br /&gt;
|skill1lvl = 29&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 0&lt;br /&gt;
|members = Yes&lt;br /&gt;
|ticks = 2&lt;br /&gt;
|mat1 = Clay&lt;br /&gt;
|mat2 = Part mud pie (water)&lt;br /&gt;
|mat2cost = {{GEP|Pie shell}}+{{GEP|Compost}}+{{GEP|Bucket of water}}&lt;br /&gt;
|mat2costnote = calculated&lt;br /&gt;
|output1 = Raw mud pie&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
</feed>