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	<title>Template:Fossil table/doc - Revision history</title>
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	<updated>2026-04-30T12:05:01Z</updated>
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		<title>Alex: Created page with &quot;{{Documentation}}  This template is a preset for Fossil drop tables, which have a list of specific rarities. The amount of numulite also have a set formula, which this template also calculates automatically. For rare instances, when there is not a 100% chance to have a roll on the table, such as Fossil Island soil, the &lt;code&gt;access&lt;/code&gt; parameter can be used to modify the chance to access the table.  ==Examples== ===Wyverns=== Wyverns have a...&quot;</title>
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		<updated>2024-10-16T23:28:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Documentation}}  This template is a preset for &lt;a href=&quot;/index.php?title=Fossil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fossil (page does not exist)&quot;&gt;Fossil&lt;/a&gt; drop tables, which have a list of specific rarities. The amount of numulite also have a set formula, which this template also calculates automatically. For rare instances, when there is not a 100% chance to have a roll on the table, such as &lt;a href=&quot;/index.php?title=Soil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Soil (page does not exist)&quot;&gt;Fossil Island soil&lt;/a&gt;, the &amp;lt;code&amp;gt;access&amp;lt;/code&amp;gt; parameter can be used to modify the chance to access the table.  ==Examples== ===Wyverns=== Wyverns have a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
This template is a preset for [[Fossil]] drop tables, which have a list of specific rarities. The amount of numulite also have a set formula, which this template also calculates automatically. For rare instances, when there is not a 100% chance to have a roll on the table, such as [[Soil#Fossil Island|Fossil Island soil]], the &amp;lt;code&amp;gt;access&amp;lt;/code&amp;gt; parameter can be used to modify the chance to access the table.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Wyverns===&lt;br /&gt;
Wyverns have a fossil modifier of &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt; and a numulite modifier of &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Fossil table|fossil=10|numulite=20|header=yes}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Fossil table|fossil=10|numulite=20|header=yes}}&lt;br /&gt;
&lt;br /&gt;
===Soil===&lt;br /&gt;
Soil has an a priori &amp;lt;code&amp;gt;1/80&amp;lt;/code&amp;gt; chance to roll the fossil table, with both of its modifiers set to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Fossil table|fossil=1|numulite=1|skill=Mining|access=1/80|header=yes}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Fossil table|fossil=1|numulite=1|skill=Mining|access=1/80|header=yes}}&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
===&amp;lt;code&amp;gt;fossil&amp;lt;/code&amp;gt;===&lt;br /&gt;
The &amp;lt;code&amp;gt;fossil&amp;lt;/code&amp;gt; parameter is the fossil modifier, which specifies the chance to roll the table.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;code&amp;gt;numulite&amp;lt;/code&amp;gt;===&lt;br /&gt;
The &amp;lt;code&amp;gt;numulite&amp;lt;/code&amp;gt; parameter specifies the number of numulites that can be obtained. The formula for this is given in Mod Maz&amp;#039;s tweet{{CiteTwitter|author=Mod Maz|url=https://twitter.com/JagexMaz/status/917370777510572032|date=9 October 2017|archiveurl=https://archive.fo/mWsZR|archivedate=9 July 2019|quote=Fossil probabilities![https://pbs.twimg.com/media/DLsnz63X4AATjaS.jpg]|name=Maz}} about fossils, with the one change that the multiplication by 5 is instead of a static addition of 5: &amp;lt;math&amp;gt;rand(numulites) + 5&amp;lt;/math&amp;gt; (where &amp;lt;math&amp;gt;rand(x)&amp;lt;/math&amp;gt; generates an integer strictly lower than &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; (optional)===&lt;br /&gt;
Specify which skill is used in the activity, if the table is associated with a skilling activity, instead of a monster drop. This is used in {{t|Drop sources}} to specify that the resource is a skilling resource.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;code&amp;gt;header&amp;lt;/code&amp;gt; (optional)===&lt;br /&gt;
Set to &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt; if the templates {{t|DropsTableHead}} and {{t|DropsTableBottom}} need to be added around the table. If this is not set to &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt;, it is assumed the template will be used as part of another pre-existing table.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;code&amp;gt;access&amp;lt;/code&amp;gt; (optional)===&lt;br /&gt;
Specify &amp;lt;code&amp;gt;access&amp;lt;/code&amp;gt; with the chance to access the fossil table in the first place, if this applies. For example, for [[Soil#Fossil Island|Fossil Island soil]], this chance is &amp;lt;code&amp;gt;1/80&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Drop table templates]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
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