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	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Template%3AEquippedRenderData%2Fdoc</id>
	<title>Template:EquippedRenderData/doc - Revision history</title>
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	<updated>2026-05-03T05:45:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Template:EquippedRenderData/doc&amp;diff=35901&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.  * itemid - The item id that the render shows. * playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.). &lt;code&gt;[HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]&lt;/code&gt; * colorkit...&quot;</title>
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		<updated>2024-10-16T23:26:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.  * itemid - The item id that the render shows. * playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.). &amp;lt;code&amp;gt;[HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]&amp;lt;/code&amp;gt; * colorkit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This template indicates that an equipped image was rendered with the following settings. This makes it easy for people to recreate them in the future.&lt;br /&gt;
&lt;br /&gt;
* itemid - The item id that the render shows.&lt;br /&gt;
* playerkit - Array of 12 integers. This should be the unequipped playerkit, so all values should be below 512 as these are pieces of the player (hair, arms, shirts, etc.). &amp;lt;code&amp;gt;[HEAD, CAPE, AMULET, WEAPON, TORSO, SHIELD, ARMS, LEGS, HAIR, HANDS, BOOTS, JAW]&amp;lt;/code&amp;gt;&lt;br /&gt;
* colorkit - Array of 5 integers. &amp;lt;code&amp;gt;[HAIR_COLOR, TORSO_COLOR, LEGS_COLOR, BOOTS_COLOR, SKIN_COLOR]&amp;lt;/code&amp;gt;&lt;br /&gt;
* zerobitmap - Array of 12 {0, 1} values. 0 indicates that a value is zeroed out when the item is equipped while 1 indicates the slot is shown normally. For example, full helmets usually zero out hair, so the zero bitmap might be &amp;lt;code&amp;gt;[1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]&amp;lt;/code&amp;gt;&lt;br /&gt;
* equipslot - Integer in [0, 11] indicating which slot of the playerkit the item occupies.&lt;br /&gt;
* poseanim - The pose anim id used for the image. For most images, this will be 808 (default standing).&lt;br /&gt;
* xan2d - rotation [0, 2047]&lt;br /&gt;
* yan2d - rotation [0, 2047]&lt;br /&gt;
* zan2d - rotation [0, 2047]&lt;br /&gt;
* isfemale - yes or no&lt;br /&gt;
&amp;lt;pre&amp;gt;{{EquippedRenderData&lt;br /&gt;
|itemid = 4151&lt;br /&gt;
|playerkit = [0, 0, 0, 0, 274, 0, 282, 292, 259, 289, 298, 270]&lt;br /&gt;
|colorkit = [0, 6, 9, 0, 1]&lt;br /&gt;
|zerobitmap = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]&lt;br /&gt;
|equipslot = 3&lt;br /&gt;
|poseanim = 808&lt;br /&gt;
|xan2d = 96&lt;br /&gt;
|yan2d = 128&lt;br /&gt;
|zan2d = 0&lt;br /&gt;
|isfemale = yes&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
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