<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Serpentine_helm</id>
	<title>Serpentine helm - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Serpentine_helm"/>
	<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;action=history"/>
	<updated>2026-04-30T20:23:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41835&amp;oldid=prev</id>
		<title>Eq: /* Charging */</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41835&amp;oldid=prev"/>
		<updated>2024-10-18T13:37:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charging&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:37, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], it can be charged with an unlimited amount of scales. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Similar to [[barrows]] armour, the&lt;/del&gt; helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], it can be charged with an unlimited amount of scales. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eq</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41816&amp;oldid=prev</id>
		<title>Eq: /* Charging */</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41816&amp;oldid=prev"/>
		<updated>2024-10-18T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charging&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:10, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, players can dismantle an uncharged helm to receive 20,000 [[Zulrah&#039;s scales]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, resulting in a profit of {{NoCoins|{{GEP|Zulrah&#039;s scales|20000}} - {{GEP|Serpentine helm (uncharged)}}|c}}&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, players can dismantle an uncharged helm to receive 20,000 [[Zulrah&#039;s scales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat stats==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combat stats==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requiring&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11,000&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scales&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at a cost&lt;/del&gt; of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; {{NoCoins|{{GEP|Zulrah&#039;s&lt;/del&gt; scales&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|11000}}|c}}&lt;/del&gt;. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state.&lt;/del&gt; Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A continuous hour of combat uses {{#expr:11000 / (16 + 30/60)round2}} scales, costing {{NoCoins|{{GEP|Zulrah&#039;s scales|11000}}/(16 + 30/60)|c}} per hour or {{NoCoins|{{GEP|Zulrah&#039;s scales|(11 + 1/9)}}|c}} per minute&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charged&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlimited&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount&lt;/ins&gt; of scales. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects.  Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In comparison, [[anti-venom+]] costs {{NoCoins|{{GEP|Anti-venom+(4)}} / 4 / 3.6 |c}} per minute to use for venom immunity, while an [[extended anti-venom+]] costs {{NoCoins|{{GEP|Extended anti-venom+(4)}} / 4 / 6.3 |c}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eq</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41815&amp;oldid=prev</id>
		<title>Eq at 13:06, 18 October 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41815&amp;oldid=prev"/>
		<updated>2024-10-18T13:06:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:06, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Serpentine helm chathead.png|left]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Serpentine helm chathead.png|left]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;serpentine helm&#039;&#039;&#039; is a degradable helmet made at level 52 [[Crafting]] by using a chisel on a [[serpentine visage]], giving the player 120 Crafting experience. The helmet requires 75 [[Defence]] to wear. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its defensive bonuses are comparable to those of the [[Barrows equipment|Barrows helmets]], without the [[prayer bonus]] that [[Verac&#039;s helm]] offers.&lt;/del&gt; It has the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third&lt;/del&gt; highest [[strength bonus]] of all helmets&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of use makes other helmets&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convenient&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;training&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;serpentine helm&#039;&#039;&#039; is a degradable helmet made at level 52 [[Crafting]] by using a chisel on a [[serpentine visage]], giving the player 120 Crafting experience. The helmet requires 75 [[Defence]] to wear.  It has the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fourth&lt;/ins&gt; highest [[strength bonus]] of all helmets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tied&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statius&#039;s&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Full&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helm&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(t4)&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supreme&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helm&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells, and unarmed attacks.).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells, and unarmed attacks.).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 2 chance (50%) if using [[poison]]ed weapons ([[abyssal tentacle&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] and [[noxious halberd&lt;/del&gt;]] counts).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 in 2 chance (50%) if using [[poison]]ed weapons ([[abyssal tentacle]] counts).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*100% chance if using the [[toxic blowpipe]], [[trident of the swamp]], or damaging spells with the [[toxic staff of the dead]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*100% chance if using the [[toxic blowpipe]], [[trident of the swamp]], or damaging spells with the [[toxic staff of the dead]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Charging==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], requiring 11,000 scales to fully charge it at a cost of {{NoCoins|{{GEP|Zulrah&#039;s scales|11000}}|c}}. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state. Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1371514967179071489|date=15 March 2021|archiveurl=https://archive.ph/FIn1X|archivedate=1 February 2023|quote=It&#039;s 90 ticks, which is about 54 secs.}}&lt;/del&gt; A continuous hour of combat uses {{#expr:11000 / (16 + 30/60)round2}} scales, costing {{NoCoins|{{GEP|Zulrah&#039;s scales|11000}}/(16 + 30/60)|c}} per hour or {{NoCoins|{{GEP|Zulrah&#039;s scales|(11 + 1/9)}}|c}} per minute.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helmet is charged with [[Zulrah&#039;s scales]], requiring 11,000 scales to fully charge it at a cost of {{NoCoins|{{GEP|Zulrah&#039;s scales|11000}}|c}}. It cannot be equipped if it is uncharged, except when it&#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state. Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed. A continuous hour of combat uses {{#expr:11000 / (16 + 30/60)round2}} scales, costing {{NoCoins|{{GEP|Zulrah&#039;s scales|11000}}/(16 + 30/60)|c}} per hour or {{NoCoins|{{GEP|Zulrah&#039;s scales|(11 + 1/9)}}|c}} per minute.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In comparison, [[anti-venom+]] costs {{NoCoins|{{GEP|Anti-venom+(4)}} / 4 / 3.6 |c}} per minute to use for venom immunity, while an [[extended anti-venom+]] costs {{NoCoins|{{GEP|Extended anti-venom+(4)}} / 4 / 6.3 |c}}.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In comparison, [[anti-venom+]] costs {{NoCoins|{{GEP|Anti-venom+(4)}} / 4 / 3.6 |c}} per minute to use for venom immunity, while an [[extended anti-venom+]] costs {{NoCoins|{{GEP|Extended anti-venom+(4)}} / 4 / 6.3 |c}}.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eq</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41813&amp;oldid=prev</id>
		<title>Eq at 12:56, 18 October 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41813&amp;oldid=prev"/>
		<updated>2024-10-18T12:56:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:56, 18 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image1 = [[File:Serpentine helm (uncharged).png]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image1 = [[File:Serpentine helm (uncharged).png]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image2 = [[File:Serpentine helm.png]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image2 = [[File:Serpentine helm.png]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|release = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[8 January]] [[2015]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|release = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;N/A&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|update = Zulrah&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - The Solo Snake Boss&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|update = Zulrah&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|aka = Serp, Serp helm&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|aka = Serp, Serp helm&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|members = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|members = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;N/A&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quest = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|quest = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;N/A&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tradeable1 = Yes&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tradeable1 = Yes&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tradeable2 = No&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|tradeable2 = No&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eq</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41810&amp;oldid=prev</id>
		<title>Eq: Created page with &quot;{{Infobox Item |defver = 2 |version1 = Uncharged |version2 = Charged |name1 = Serpentine helm (uncharged) |name2 = Serpentine helm |image1 = File:Serpentine helm (uncharged).png |image2 = File:Serpentine helm.png |release = 8 January 2015 |update = Zulrah - The Solo Snake Boss |aka = Serp, Serp helm |members = Yes |quest = No |tradeable1 = Yes |tradeable2 = No |placeholder1 = No |placeholder2 = Yes |equipable = Yes |stackable = No |noteable1 = Yes |noteab...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Serpentine_helm&amp;diff=41810&amp;oldid=prev"/>
		<updated>2024-10-18T12:53:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox Item |defver = 2 |version1 = Uncharged |version2 = Charged |name1 = Serpentine helm (uncharged) |name2 = Serpentine helm |image1 = &lt;a href=&quot;/w/File:Serpentine_helm_(uncharged).png&quot; title=&quot;File:Serpentine helm (uncharged).png&quot;&gt;File:Serpentine helm (uncharged).png&lt;/a&gt; |image2 = &lt;a href=&quot;/w/File:Serpentine_helm.png&quot; title=&quot;File:Serpentine helm.png&quot;&gt;File:Serpentine helm.png&lt;/a&gt; |release = &lt;a href=&quot;/index.php?title=8_January&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;8 January (page does not exist)&quot;&gt;8 January&lt;/a&gt; &lt;a href=&quot;/index.php?title=2015&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;2015 (page does not exist)&quot;&gt;2015&lt;/a&gt; |update = Zulrah - The Solo Snake Boss |aka = Serp, Serp helm |members = Yes |quest = No |tradeable1 = Yes |tradeable2 = No |placeholder1 = No |placeholder2 = Yes |equipable = Yes |stackable = No |noteable1 = Yes |noteab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|defver = 2&lt;br /&gt;
|version1 = Uncharged&lt;br /&gt;
|version2 = Charged&lt;br /&gt;
|name1 = Serpentine helm (uncharged)&lt;br /&gt;
|name2 = Serpentine helm&lt;br /&gt;
|image1 = [[File:Serpentine helm (uncharged).png]]&lt;br /&gt;
|image2 = [[File:Serpentine helm.png]]&lt;br /&gt;
|release = [[8 January]] [[2015]]&lt;br /&gt;
|update = Zulrah - The Solo Snake Boss&lt;br /&gt;
|aka = Serp, Serp helm&lt;br /&gt;
|members = Yes&lt;br /&gt;
|quest = No&lt;br /&gt;
|tradeable1 = Yes&lt;br /&gt;
|tradeable2 = No&lt;br /&gt;
|placeholder1 = No&lt;br /&gt;
|placeholder2 = Yes&lt;br /&gt;
|equipable = Yes&lt;br /&gt;
|stackable = No&lt;br /&gt;
|noteable1 = Yes&lt;br /&gt;
|noteable2 = No&lt;br /&gt;
|options1 = Dismantle, Drop&lt;br /&gt;
|options2 = Wear, Check, Uncharge&lt;br /&gt;
|wornoptions1 = No&lt;br /&gt;
|wornoptions2 = Check&lt;br /&gt;
|destroy1 = N/A&lt;br /&gt;
|destroy2 = &amp;#039;&amp;#039;If you uncharge the helm, all the scales will fall off.&amp;#039;&amp;#039;&lt;br /&gt;
|examine1 = Needs to be charged with Zulrah&amp;#039;s scales.&lt;br /&gt;
|examine2 = Protects the wearer from poison and venom, and helps envenom monsters.&lt;br /&gt;
|value = 110000&lt;br /&gt;
|weight = 0.900&lt;br /&gt;
|exchange1 = Yes&lt;br /&gt;
|exchange2 = No&lt;br /&gt;
|id1 = 12929&lt;br /&gt;
|id2 = 12931&lt;br /&gt;
}}&lt;br /&gt;
{{Synced switch&lt;br /&gt;
|version1 = [[File:Serpentine helm (uncharged) detail.png|left|120px|class=notpageimage]]&lt;br /&gt;
[[File:Serpentine helm (uncharged) chathead.png|left|class=notpageimage]]&lt;br /&gt;
|version2 = [[File:Serpentine helm detail.png|left|120px]]&lt;br /&gt;
[[File:Serpentine helm chathead.png|left]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;serpentine helm&amp;#039;&amp;#039;&amp;#039; is a degradable helmet made at level 52 [[Crafting]] by using a chisel on a [[serpentine visage]], giving the player 120 Crafting experience. The helmet requires 75 [[Defence]] to wear. Its defensive bonuses are comparable to those of the [[Barrows equipment|Barrows helmets]], without the [[prayer bonus]] that [[Verac&amp;#039;s helm]] offers. It has the third highest [[strength bonus]] of all helmets, although its high cost of use makes other helmets more convenient for general training.&lt;br /&gt;
&lt;br /&gt;
If a player dies with the helmet in [[PvP]] and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.&lt;br /&gt;
&lt;br /&gt;
In addition, players can dismantle an uncharged helm to receive 20,000 [[Zulrah&amp;#039;s scales]], resulting in a profit of {{NoCoins|{{GEP|Zulrah&amp;#039;s scales|20000}} - {{GEP|Serpentine helm (uncharged)}}|c}}.&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|version1 = Uncharged&lt;br /&gt;
|version2 = Charged&lt;br /&gt;
|astab = 0&lt;br /&gt;
|aslash = 0&lt;br /&gt;
|acrush = 0&lt;br /&gt;
|amagic = -5&lt;br /&gt;
|arange = -5&lt;br /&gt;
|dstab1 = 0&lt;br /&gt;
|dstab2 = +52&lt;br /&gt;
|dslash1 = 0&lt;br /&gt;
|dslash2 = +55&lt;br /&gt;
|dcrush1 = 0&lt;br /&gt;
|dcrush2 = +58&lt;br /&gt;
|dmagic = 0&lt;br /&gt;
|drange1 = 0&lt;br /&gt;
|drange2 = +50&lt;br /&gt;
|str1 = 0&lt;br /&gt;
|str2 = +5&lt;br /&gt;
|rstr = 0&lt;br /&gt;
|mdmg = 0&lt;br /&gt;
|prayer = 0&lt;br /&gt;
|slot = head&lt;br /&gt;
|image1 = [[File:Serpentine helm (uncharged) equipped.png|110px]]&lt;br /&gt;
|image2 = [[File:Serpentine helm equipped.png|110px]]&lt;br /&gt;
|altimage1 = [[File:Serpentine helm (uncharged) equipped female.png|110px]]&lt;br /&gt;
|altimage2 = [[File:Serpentine helm equipped female.png|110px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
The serpentine helm provides two [[passive effect]]s:&lt;br /&gt;
*When charged and equipped, the helmet grants immunity to [[venom]] and [[poison]].&lt;br /&gt;
*The opponent has a chance to be inflicted with [[venom]] for every [[successful hit]] the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.&lt;br /&gt;
&lt;br /&gt;
The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:&lt;br /&gt;
*1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells, and unarmed attacks.).&lt;br /&gt;
*1 in 2 chance (50%) if using [[poison]]ed weapons ([[abyssal tentacle]] and [[noxious halberd]] counts).&lt;br /&gt;
*100% chance if using the [[toxic blowpipe]], [[trident of the swamp]], or damaging spells with the [[toxic staff of the dead]].&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|skill1 = Crafting&lt;br /&gt;
|skill1lvl = 52&lt;br /&gt;
|skill1boostable = Yes&lt;br /&gt;
|skill1exp = 120&lt;br /&gt;
|members = Yes&lt;br /&gt;
|ticks = 1&lt;br /&gt;
|tools = Chisel&lt;br /&gt;
|mat1 = Serpentine visage&lt;br /&gt;
|output1 = Serpentine helm (uncharged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
The helmet is charged with [[Zulrah&amp;#039;s scales]], requiring 11,000 scales to fully charge it at a cost of {{NoCoins|{{GEP|Zulrah&amp;#039;s scales|11000}}|c}}. It cannot be equipped if it is uncharged, except when it&amp;#039;s fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state. Similar to [[barrows]] armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/1371514967179071489|date=15 March 2021|archiveurl=https://archive.ph/FIn1X|archivedate=1 February 2023|quote=It&amp;#039;s 90 ticks, which is about 54 secs.}} A continuous hour of combat uses {{#expr:11000 / (16 + 30/60)round2}} scales, costing {{NoCoins|{{GEP|Zulrah&amp;#039;s scales|11000}}/(16 + 30/60)|c}} per hour or {{NoCoins|{{GEP|Zulrah&amp;#039;s scales|(11 + 1/9)}}|c}} per minute.&lt;br /&gt;
&lt;br /&gt;
In comparison, [[anti-venom+]] costs {{NoCoins|{{GEP|Anti-venom+(4)}} / 4 / 3.6 |c}} per minute to use for venom immunity, while an [[extended anti-venom+]] costs {{NoCoins|{{GEP|Extended anti-venom+(4)}} / 4 / 6.3 |c}}.&lt;br /&gt;
&lt;br /&gt;
When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.&lt;br /&gt;
&lt;br /&gt;
==Recolouring==&lt;br /&gt;
The player can use mutagens dropped by [[Zulrah]] to recolour the serpentine helm into one of its two colour variants: using a [[magma mutagen]] creates a [[magma helm]], and using a [[tanzanite mutagen]] creates a [[tanzanite helm]]. These variants do not apply any stat changes and are purely cosmetic. The only way to obtain the recoloured helmets is by killing Zulrah itself, as the mutagens or recoloured helmets cannot be traded.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
{{Uses material list|Serpentine helm (uncharged)}}&lt;br /&gt;
&lt;br /&gt;
==Used in recommended equipment==&lt;br /&gt;
{{Used in recommended equipment|Serpentine helm}}&lt;/div&gt;</summary>
		<author><name>Eq</name></author>
	</entry>
</feed>