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	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AGiants%27_Foundry_Calculator%2FMoulds</id>
	<title>Module:Giants&#039; Foundry Calculator/Moulds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AGiants%27_Foundry_Calculator%2FMoulds"/>
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	<updated>2026-05-05T15:20:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Module:Giants%27_Foundry_Calculator/Moulds&amp;diff=34968&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;return { 	{ 		name = &#039;Chopper Forte&#039;, 		level = 15, 		type = &#039;Forte&#039;, 		broad = 4, 		narrow = 0, 		heavy = 0, 		light = 4, 		spiked = 0, 		flat = 4, 		default = true 	}, { 		name = &#039;Gladius Ricasso&#039;, 		level = 15, 		type = &#039;Forte&#039;, 		broad = 4, 		narrow = 0, 		heavy = 4, 		light = 0, 		spiked = 0, 		flat = 4, 		default = true 	}, { 		name = &#039;Disarming Forte&#039;, 		level = 15, 		type = &#039;Forte&#039;, 		broad = 0, 		narrow = 4, 		heavy = 0, 		light = 4, 		spiked = 4, 		flat = 0,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Module:Giants%27_Foundry_Calculator/Moulds&amp;diff=34968&amp;oldid=prev"/>
		<updated>2024-10-16T23:12:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;return { 	{ 		name = &amp;#039;Chopper Forte&amp;#039;, 		level = 15, 		type = &amp;#039;Forte&amp;#039;, 		broad = 4, 		narrow = 0, 		heavy = 0, 		light = 4, 		spiked = 0, 		flat = 4, 		default = true 	}, { 		name = &amp;#039;Gladius Ricasso&amp;#039;, 		level = 15, 		type = &amp;#039;Forte&amp;#039;, 		broad = 4, 		narrow = 0, 		heavy = 4, 		light = 0, 		spiked = 0, 		flat = 4, 		default = true 	}, { 		name = &amp;#039;Disarming Forte&amp;#039;, 		level = 15, 		type = &amp;#039;Forte&amp;#039;, 		broad = 0, 		narrow = 4, 		heavy = 0, 		light = 4, 		spiked = 4, 		flat = 0,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
	{&lt;br /&gt;
		name = &amp;#039;Chopper Forte&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Gladius Ricasso&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Disarming Forte&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 4,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Medusa Ricasso&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 8,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 6,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Serpent Ricasso&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 6,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 8,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Serrated Forte&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 6,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Stiletto Forte&amp;#039;,&lt;br /&gt;
		level = 50,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 10,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Defender Base&amp;#039;,&lt;br /&gt;
		level = 51,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 8,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 10,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Juggernaut Forte&amp;#039;,&lt;br /&gt;
		level = 61,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 16,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Chopper Forte +1&amp;#039;,&lt;br /&gt;
		level = 70,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 3,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 18,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Spiker!&amp;#039;,&lt;br /&gt;
		level = 79,&lt;br /&gt;
		type = &amp;#039;Forte&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 1,&lt;br /&gt;
		heavy = 2,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 22,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Saw Blade&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Defenders Edge&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Fish Blade&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 4,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Medusa Blade&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 8,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 6,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Stiletto Blade&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 6,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Gladius Edge&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 6,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Flamberge Blade&amp;#039;,&lt;br /&gt;
		level = 48,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 8,&lt;br /&gt;
		spiked = 10,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Serpent Blade&amp;#039;,&lt;br /&gt;
		level = 50,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 10,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 8,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 8,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Claymore Blade&amp;#039;,&lt;br /&gt;
		level = 59,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 16,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Fleur de Blade&amp;#039;,&lt;br /&gt;
		level = 71,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 18,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 1,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Choppa!&amp;#039;,&lt;br /&gt;
		level = 80,&lt;br /&gt;
		type = &amp;#039;Blade&amp;#039;,&lt;br /&gt;
		broad = 1,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 22,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 2,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;People Poker Point&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 4,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Chopper Tip&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 4,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;quot;Medusa&amp;#039;s Head&amp;quot;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 4,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 4,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;quot;Serpent&amp;#039;s Fang&amp;quot;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 6,&lt;br /&gt;
		spiked = 8,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Gladius Point&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 6,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Saw Tip&amp;#039;,&lt;br /&gt;
		level = 15,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 6,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 8,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = true&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Corrupted Point&amp;#039;,&lt;br /&gt;
		level = 49,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 8,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 10,&lt;br /&gt;
		spiked = 8,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Defenders Tip&amp;#039;,&lt;br /&gt;
		level = 52,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 10,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 8,&lt;br /&gt;
		light = 0,&lt;br /&gt;
		spiked = 8,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Serrated Tip&amp;#039;,&lt;br /&gt;
		level = 60,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 4,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 16,&lt;br /&gt;
		spiked = 4,&lt;br /&gt;
		flat = 0,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;Needle Point&amp;#039;,&lt;br /&gt;
		level = 69,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 0,&lt;br /&gt;
		narrow = 18,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 3,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 4,&lt;br /&gt;
		default = false&lt;br /&gt;
	}, {&lt;br /&gt;
		name = &amp;#039;The Point!&amp;#039;,&lt;br /&gt;
		level = 81,&lt;br /&gt;
		type = &amp;#039;Tip&amp;#039;,&lt;br /&gt;
		broad = 2,&lt;br /&gt;
		narrow = 0,&lt;br /&gt;
		heavy = 0,&lt;br /&gt;
		light = 1,&lt;br /&gt;
		spiked = 0,&lt;br /&gt;
		flat = 22,&lt;br /&gt;
		default = false&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
</feed>