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	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AClue_nest_chance_calculator</id>
	<title>Module:Clue nest chance calculator - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AClue_nest_chance_calculator"/>
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	<updated>2026-04-30T15:52:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Module:Clue_nest_chance_calculator&amp;diff=34446&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;local p = {}  local lang = mw.language.getContentLanguage()  local baseChanceArray = { 	{tree = &#039;Magic trees&#039;, chance = 72321}, 	{tree = &#039;Redwood trees&#039;, chance = 72321}, 	{tree = &#039;Yew trees&#039;, chance = 145013}, 	{tree = &#039;Arctic pine trees&#039;, chance = 145758}, 	{tree = &#039;Hollow trees&#039;, chance = 214367}, 	{tree = &#039;Mahogany trees&#039;, chance = 220623}, 	{tree = &#039;Maple trees&#039;, chance = 221918}, 	{tree = &#039;Teak trees&#039;, chance = 264336}, 	{tree = &#039;Willow trees&#039;, chance = 289286}, 	{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Module:Clue_nest_chance_calculator&amp;diff=34446&amp;oldid=prev"/>
		<updated>2024-10-16T23:00:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;local p = {}  local lang = mw.language.getContentLanguage()  local baseChanceArray = { 	{tree = &amp;#039;Magic trees&amp;#039;, chance = 72321}, 	{tree = &amp;#039;Redwood trees&amp;#039;, chance = 72321}, 	{tree = &amp;#039;Yew trees&amp;#039;, chance = 145013}, 	{tree = &amp;#039;Arctic pine trees&amp;#039;, chance = 145758}, 	{tree = &amp;#039;Hollow trees&amp;#039;, chance = 214367}, 	{tree = &amp;#039;Mahogany trees&amp;#039;, chance = 220623}, 	{tree = &amp;#039;Maple trees&amp;#039;, chance = 221918}, 	{tree = &amp;#039;Teak trees&amp;#039;, chance = 264336}, 	{tree = &amp;#039;Willow trees&amp;#039;, chance = 289286}, 	{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
local lang = mw.language.getContentLanguage()&lt;br /&gt;
&lt;br /&gt;
local baseChanceArray = {&lt;br /&gt;
	{tree = &amp;#039;Magic trees&amp;#039;, chance = 72321},&lt;br /&gt;
	{tree = &amp;#039;Redwood trees&amp;#039;, chance = 72321},&lt;br /&gt;
	{tree = &amp;#039;Yew trees&amp;#039;, chance = 145013},&lt;br /&gt;
	{tree = &amp;#039;Arctic pine trees&amp;#039;, chance = 145758},&lt;br /&gt;
	{tree = &amp;#039;Hollow trees&amp;#039;, chance = 214367},&lt;br /&gt;
	{tree = &amp;#039;Mahogany trees&amp;#039;, chance = 220623},&lt;br /&gt;
	{tree = &amp;#039;Maple trees&amp;#039;, chance = 221918},&lt;br /&gt;
	{tree = &amp;#039;Teak trees&amp;#039;, chance = 264336},&lt;br /&gt;
	{tree = &amp;#039;Willow trees&amp;#039;, chance = 289286},&lt;br /&gt;
	{tree = &amp;#039;Achey trees&amp;#039;, chance = 317647},&lt;br /&gt;
	{tree = &amp;#039;Normal trees&amp;#039;, chance = 317647},&lt;br /&gt;
	{tree = &amp;#039;Sulliusceps&amp;#039;, chance = 343000},&lt;br /&gt;
	{tree = &amp;#039;Juniper trees&amp;#039;, chance = 360000},&lt;br /&gt;
	{tree = &amp;#039;Oak trees&amp;#039;, chance = 361146}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local clueTierArray = {&lt;br /&gt;
    {tier = &amp;#039;Beginner&amp;#039;, modifier = 0.2},&lt;br /&gt;
    {tier = &amp;#039;Easy&amp;#039;, modifier = 1.7},&lt;br /&gt;
    {tier = &amp;#039;Medium&amp;#039;, modifier = 2},&lt;br /&gt;
    {tier = &amp;#039;Hard&amp;#039;, modifier = 3.3},&lt;br /&gt;
    {tier = &amp;#039;Elite&amp;#039;, modifier = 10}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local caTierArray = {&lt;br /&gt;
	[&amp;#039;None&amp;#039;] = 0,&lt;br /&gt;
	[&amp;#039;Easy&amp;#039;] = 1,&lt;br /&gt;
	[&amp;#039;Medium&amp;#039;] = 2,&lt;br /&gt;
	[&amp;#039;Hard&amp;#039;] = 3,&lt;br /&gt;
	[&amp;#039;Elite+&amp;#039;] = 4&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function p.buildTable(denomArray)&lt;br /&gt;
	local ret = mw.html.create(&amp;#039;table&amp;#039;):addClass(&amp;#039;wikitable sortable align-center-1&amp;#039;):done()&lt;br /&gt;
		ret:tag(&amp;#039;tr&amp;#039;):tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Tree type&amp;#039;):done()&lt;br /&gt;
			:tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Beginner&amp;#039;):done()&lt;br /&gt;
			:tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Easy&amp;#039;):done()&lt;br /&gt;
			:tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Medium&amp;#039;):done()&lt;br /&gt;
			:tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Hard&amp;#039;):done()&lt;br /&gt;
			:tag(&amp;#039;th&amp;#039;):wikitext(&amp;#039;Elite&amp;#039;):done()&lt;br /&gt;
	&lt;br /&gt;
	for i, denoms in ipairs(denomArray) do&lt;br /&gt;
		local row = mw.html.create(&amp;#039;tr&amp;#039;):tag(&amp;#039;th&amp;#039;):wikitext(denoms[1]):done()&lt;br /&gt;
				:tag(&amp;#039;td&amp;#039;):wikitext(&amp;#039;1/&amp;#039; .. lang:formatNum(denoms[2])):done()&lt;br /&gt;
				:tag(&amp;#039;td&amp;#039;):wikitext(&amp;#039;1/&amp;#039; .. lang:formatNum(denoms[3])):done()&lt;br /&gt;
				:tag(&amp;#039;td&amp;#039;):wikitext(&amp;#039;1/&amp;#039; .. lang:formatNum(denoms[4])):done()&lt;br /&gt;
				:tag(&amp;#039;td&amp;#039;):wikitext(&amp;#039;1/&amp;#039; .. lang:formatNum(denoms[5])):done()&lt;br /&gt;
				:tag(&amp;#039;td&amp;#039;):wikitext(&amp;#039;1/&amp;#039; .. lang:formatNum(denoms[6])):done()&lt;br /&gt;
		ret:node(row)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.getDenom(woodcuttingLevel, clueTier, clueMod, caTier, baseChance)&lt;br /&gt;
	local caModifier = 1&lt;br /&gt;
	if clueTier == 0 then&lt;br /&gt;
		caModifier = 1&lt;br /&gt;
	elseif caTier &amp;gt;= clueTier then &lt;br /&gt;
		caModifier = 0.95&lt;br /&gt;
	end&lt;br /&gt;
		&lt;br /&gt;
	local firstNum = math.floor(baseChance * caModifier)&lt;br /&gt;
	local ret = math.floor((firstNum / (100 + woodcuttingLevel)) * clueMod)&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p._main(args)&lt;br /&gt;
	local bigTable = {}&lt;br /&gt;
	for _, treeArray in ipairs(baseChanceArray) do&lt;br /&gt;
		local smallTable = {treeArray.tree}&lt;br /&gt;
		for i, clueArray in ipairs(clueTierArray) do&lt;br /&gt;
			table.insert(smallTable, p.getDenom(args.woodcuttingLevel, i-1, clueArray.modifier, caTierArray[args.caTier], treeArray.chance))&lt;br /&gt;
		end&lt;br /&gt;
		table.insert(bigTable, smallTable)&lt;br /&gt;
	end&lt;br /&gt;
	return p.buildTable(bigTable)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local args = frame:getParent().args&lt;br /&gt;
	return p._main(args)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
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