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	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AChart_data%2Fbrimstone_key_drop_rate</id>
	<title>Module:Chart data/brimstone key drop rate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Module%3AChart_data%2Fbrimstone_key_drop_rate"/>
	<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Module:Chart_data/brimstone_key_drop_rate&amp;action=history"/>
	<updated>2026-05-05T15:18:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Module:Chart_data/brimstone_key_drop_rate&amp;diff=34436&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;local helper = require(&#039;Module:Chart data&#039;)   local rate = {}  for i = 1, 99 do 	local floorPart = math.pow(100 - i, 2) / 5 	local floored = math.floor(floorPart) 	rate[i] = 1 / (100 + floored) end  for i = 100, 350 do 	local floored = math.floor(i / 5) 	rate[i] = 1 / (120 - floored) end  for i = 351, 500 do 	rate[i] = rate[350] end   local withReq = {}  for i = 1, 500 do 	withReq[i] = rate[i] / 0.8 end    local data = { 	type = &#039;scatter&#039;, 	data = { 		datasets = { 			{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Module:Chart_data/brimstone_key_drop_rate&amp;diff=34436&amp;oldid=prev"/>
		<updated>2024-10-16T23:00:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;local helper = require(&amp;#039;Module:Chart data&amp;#039;)   local rate = {}  for i = 1, 99 do 	local floorPart = math.pow(100 - i, 2) / 5 	local floored = math.floor(floorPart) 	rate[i] = 1 / (100 + floored) end  for i = 100, 350 do 	local floored = math.floor(i / 5) 	rate[i] = 1 / (120 - floored) end  for i = 351, 500 do 	rate[i] = rate[350] end   local withReq = {}  for i = 1, 500 do 	withReq[i] = rate[i] / 0.8 end    local data = { 	type = &amp;#039;scatter&amp;#039;, 	data = { 		datasets = { 			{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;local helper = require(&amp;#039;Module:Chart data&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local rate = {}&lt;br /&gt;
&lt;br /&gt;
for i = 1, 99 do&lt;br /&gt;
	local floorPart = math.pow(100 - i, 2) / 5&lt;br /&gt;
	local floored = math.floor(floorPart)&lt;br /&gt;
	rate[i] = 1 / (100 + floored)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for i = 100, 350 do&lt;br /&gt;
	local floored = math.floor(i / 5)&lt;br /&gt;
	rate[i] = 1 / (120 - floored)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for i = 351, 500 do&lt;br /&gt;
	rate[i] = rate[350]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local withReq = {}&lt;br /&gt;
&lt;br /&gt;
for i = 1, 500 do&lt;br /&gt;
	withReq[i] = rate[i] / 0.8&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local data = {&lt;br /&gt;
	type = &amp;#039;scatter&amp;#039;,&lt;br /&gt;
	data = {&lt;br /&gt;
		datasets = {&lt;br /&gt;
			{&lt;br /&gt;
				label = &amp;#039;No Level Requirement&amp;#039;,&lt;br /&gt;
				showLine = true,&lt;br /&gt;
				fill = false,&lt;br /&gt;
				backgroundColor = tostring(helper.colorPallets.qualitative[1]:fade(0.2)),&lt;br /&gt;
				borderColor = tostring(helper.colorPallets.qualitative[1]),&lt;br /&gt;
				data = helper.convertToXYFormat(rate)&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				label = &amp;#039;Has Level Requirement&amp;#039;,&lt;br /&gt;
				showLine = true,&lt;br /&gt;
				fill = false,&lt;br /&gt;
				backgroundColor = tostring(helper.colorPallets.qualitative[2]:fade(0.2)),&lt;br /&gt;
				borderColor = tostring(helper.colorPallets.qualitative[2]),&lt;br /&gt;
				data = helper.convertToXYFormat(withReq)&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	options = {&lt;br /&gt;
		maintainAspectRatio = false,&lt;br /&gt;
		title = {&lt;br /&gt;
			display = true,&lt;br /&gt;
			text = &amp;#039;Brimstone Key drop chance&amp;#039;,&lt;br /&gt;
			font = {&lt;br /&gt;
				size = 18&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		tooltips = {&lt;br /&gt;
			format = &amp;#039;skillingSuccess&amp;#039;,&lt;br /&gt;
			intersect = false&lt;br /&gt;
		},&lt;br /&gt;
		elements = {&lt;br /&gt;
			point = {&lt;br /&gt;
				radius = 0&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
		scales = {&lt;br /&gt;
			x = {&lt;br /&gt;
				scaleLabel = {&lt;br /&gt;
					display = true,&lt;br /&gt;
					labelString = &amp;#039;Combat Level&amp;#039;&lt;br /&gt;
				}&lt;br /&gt;
			},&lt;br /&gt;
			y = {&lt;br /&gt;
				scaleLabel = {&lt;br /&gt;
					display = true,&lt;br /&gt;
					labelString = &amp;#039;Drop Rate&amp;#039;&lt;br /&gt;
				},&lt;br /&gt;
				ticks = {&lt;br /&gt;
					format = &amp;#039;percent&amp;#039;&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return data&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
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