<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Equipment_Stats</id>
	<title>Equipment Stats - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.runerealm.org/index.php?action=history&amp;feed=atom&amp;title=Equipment_Stats"/>
	<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;action=history"/>
	<updated>2026-05-14T08:15:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48898&amp;oldid=prev</id>
		<title>Alex at 16:21, 7 November 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48898&amp;oldid=prev"/>
		<updated>2024-11-07T16:21:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 7 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Equipment Stats interface.png|thumb|300px|The equipment stats interface.]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Equipment Stats interface.png|thumb|300px|The equipment stats interface.]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Equipment&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Stats&lt;/del&gt;.png|left]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Equipment.png|left]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Equipment Stats&#039;&#039;&#039; (also called &#039;&#039;&#039;equipment bonuses&#039;&#039;&#039;, &#039;&#039;&#039;combat stats&#039;&#039;&#039;, or &#039;&#039;&#039;bonuses&#039;&#039;&#039;) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some items that can be equipped do not actually possess any bonuses, e.g. the [[brass necklace]]. The bonuses an item provides are placed into three different categories: Attack bonus, Defence bonus, and Other bonuses. These bonuses, in addition to level of the player&#039;s relevant combat skills and the attack style used, are used to calculate both the damage dealt and received during combat, and the likelihood of an attack being successful.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Equipment Stats&#039;&#039;&#039; (also called &#039;&#039;&#039;equipment bonuses&#039;&#039;&#039;, &#039;&#039;&#039;combat stats&#039;&#039;&#039;, or &#039;&#039;&#039;bonuses&#039;&#039;&#039;) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some items that can be equipped do not actually possess any bonuses, e.g. the [[brass necklace]]. The bonuses an item provides are placed into three different categories: Attack bonus, Defence bonus, and Other bonuses. These bonuses, in addition to level of the player&#039;s relevant combat skills and the attack style used, are used to calculate both the damage dealt and received during combat, and the likelihood of an attack being successful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48897&amp;oldid=prev</id>
		<title>Alex at 16:20, 7 November 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48897&amp;oldid=prev"/>
		<updated>2024-11-07T16:20:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:20, 7 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Equipment]], lists the equipable items with for each slot&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Equipment]], lists the equipable items with for each slot&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[:Category:Slot tables]], a complete list of bonuses for items worn in a slot&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[:Category:Slot tables]], a complete list of bonuses for items worn in a slot&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Interface}}&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
	<entry>
		<id>https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48896&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;The equipment stats interface. left &#039;&#039;&#039;Equipment Stats&#039;&#039;&#039; (also called &#039;&#039;&#039;equipment bonuses&#039;&#039;&#039;, &#039;&#039;&#039;combat stats&#039;&#039;&#039;, or &#039;&#039;&#039;bonuses&#039;&#039;&#039;) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.runerealm.org/index.php?title=Equipment_Stats&amp;diff=48896&amp;oldid=prev"/>
		<updated>2024-11-07T16:20:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/w/File:Equipment_Stats_interface.png&quot; title=&quot;File:Equipment Stats interface.png&quot;&gt;thumb|300px|The equipment stats interface.&lt;/a&gt; &lt;a href=&quot;/index.php?title=File:Equipment_Stats.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:Equipment Stats.png (page does not exist)&quot;&gt;left&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Equipment Stats&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;equipment bonuses&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;combat stats&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;bonuses&amp;#039;&amp;#039;&amp;#039;) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Equipment Stats interface.png|thumb|300px|The equipment stats interface.]]&lt;br /&gt;
[[File:Equipment Stats.png|left]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equipment Stats&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;equipment bonuses&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;combat stats&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;bonuses&amp;#039;&amp;#039;&amp;#039;) are the bonuses given by the armour and weapons that a player is wearing. The bonuses of a player can be found in the Worn Equipment section of the player interface. In general, higher level items give greater bonuses than their lower-level counterparts. Some items that can be equipped do not actually possess any bonuses, e.g. the [[brass necklace]]. The bonuses an item provides are placed into three different categories: Attack bonus, Defence bonus, and Other bonuses. These bonuses, in addition to level of the player&amp;#039;s relevant combat skills and the attack style used, are used to calculate both the damage dealt and received during combat, and the likelihood of an attack being successful.&lt;br /&gt;
&lt;br /&gt;
==Attack bonuses==&lt;br /&gt;
Attack bonuses are compared against the relevant defence bonuses of an enemy to determine the &amp;#039;&amp;#039;&amp;#039;likelihood&amp;#039;&amp;#039;&amp;#039; of hitting an enemy.&lt;br /&gt;
&lt;br /&gt;
The attack style used by a player determines which attack bonuses will be compared against their opponents defence bonuses in that style. If a player chose to use a slashing style, then their slashing attack bonuses would be compared against their opponents slashing defence bonuses in order to determine what damage was dealt from the attack.&lt;br /&gt;
&lt;br /&gt;
Weapons usually have a certain style that they have particularly high bonuses in. For example, [[longsword]]s tend to have their highest bonus in the slashing style.&lt;br /&gt;
&lt;br /&gt;
The higher the attack bonus of the desired attack style, the higher the chance the player will hit ([[File:Damage hitsplat.png]]) during combat.&lt;br /&gt;
&lt;br /&gt;
==Defence bonuses==&lt;br /&gt;
Defence bonuses are compared against the relevant attack bonuses of an enemy to determine the &amp;#039;&amp;#039;&amp;#039;likelihood&amp;#039;&amp;#039;&amp;#039; of being hit by an enemy and vice versa; a monster&amp;#039;s likelihood of hitting a player.&lt;br /&gt;
&lt;br /&gt;
In general, melee armour has good stab/slash/crush/ranged defensive bonuses but poor magic bonuses, magic armour has good stab/slash/crush/magic defensive bonuses but poor ranged bonuses, and ranged armour tends to have good magic/ranged defence bonuses but poor stab/slash/crush bonuses.&lt;br /&gt;
&lt;br /&gt;
It is possible for an item to have negative bonuses, such as a [[rune platebody]], providing negative bonuses towards magic defence.&lt;br /&gt;
&lt;br /&gt;
The higher the defensive bonus, the higher the chance the opponent will hit a zero ([[File:Zero damage hitsplat.png]]) during combat. Within this, a player&amp;#039;s [[defence]] level also plays a role within the chance of an opponent hitting. However, a player&amp;#039;s [[magic]] level plays a role in magic defence where 70% of the player&amp;#039;s magic level and 30% of their defence level is their defence against magical attacks.&lt;br /&gt;
&lt;br /&gt;
NPC&amp;#039;s defence roll works the same way as players with an exception. NPC magic defence roll is calculated with its magic level and magic defence bonus. NPC&amp;#039;s defence level doesn&amp;#039;t matter against players magic.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/649260515525566464|date=30 September 2015|archiveurl=https://archive.is/BMSgJ|archivedate=28 May 2020|quote=NPCs&amp;#039; magic defence comes solely from their Magic stat and their magic defence bonuses.}}&lt;br /&gt;
&lt;br /&gt;
==Other bonuses==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Melee strength:&amp;#039;&amp;#039;&amp;#039; The strength bonus, coupled with a player&amp;#039;s strength level is used to determine the player&amp;#039;s maximum melee damage.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Ranged strength:&amp;#039;&amp;#039;&amp;#039; The &amp;#039;strength&amp;#039; bonus of ammo.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magic damage:&amp;#039;&amp;#039;&amp;#039; This increases the damage dealt of a spell.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Prayer:&amp;#039;&amp;#039;&amp;#039; The prayer bonus lowers the drain rate of prayers. The drain rate of a prayer is the amount of time a prayer takes to drain 1 prayer point. A prayer bonus of +15 will make all prayers last 50% longer. Comparatively a bonus of +30 will double the length any prayer can be used. Each additional +1 prayer bonus provides a corresponding +3.333% increase in the duration of activated prayers.&lt;br /&gt;
&lt;br /&gt;
==Weapon speed==&lt;br /&gt;
The Equipment interface shows the [[attack speed]] for your currently equipped weapon and selected [[attack style]]. This shows the &amp;#039;base&amp;#039; attack speed, as well as any modifiers that might be in place. For example, a [[Magic shortbow]] would show as a 2.4s base attack speed, with a 1.8s &amp;#039;actual&amp;#039; attack speed when using the [[Combat_Options#Rapid|Rapid]] attack style.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Equipment]], lists the equipable items with for each slot&lt;br /&gt;
* [[:Category:Slot tables]], a complete list of bonuses for items worn in a slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Interface}}&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
	</entry>
</feed>